You can set a hardware execution breakpoint in the Source window 
with a mouse or breakpoint dialog. Then you can do fllows:  
 
 Break at Function   

 Break at Module  

 Break at Address  

Breakpoints can be enabled or disabled. 

An enabled breakpoint is active; 
emulation breaks when the breakpoint is reached.  

A disabled breakpoint is inactive; 
emulation does not break when the breakpoint is reached. 
